Marvel Vs. Capcom Infinite is the newest addition to the series that was meant to be a well-needed boost for the MVC franchise. The Fate of Two Worlds failed to live up to the highly regarded New Age Of Heroes. A massive roster of characters, reduced to some popular choices and the limitations that are. Thanks to rights and the unstoppable Marvel Cinematic Universe, there might be a chance to revitalize the series.
Capcom and Marvel’s world merged in what seems to be called “the convergence”. Because of this, Mega Man X’s Sigma and Ultron form a deadly merge not even hackers can conjure called Ultron Sigma. Ultron Sigma decides to plunge the merged world into chaos through a nasty virus. An assembly of both worlds brings together an array of protagonists to combat the threat head-on. Their first mission, to break into Xgard to rescue an unlikely source.
With maybe 5-6 fights against henchmen, and Ultron Sigma himself, MVC attempts to guide the player through the story experience. It’s a snippet of some of the skills available in the full game. The X-Factor is now replaced with the Infinity Stones. Capcom has done this before, but at this scale is more akin to SF4 than it would be to War of The Gems. Characters get a certain gem from the start, in a 2 vs 2 battle and last throughout the fight. While visually, the internet has spoken: MVCI plays decently with the buttons. It’s now a bit easier to pull moves without being too much different from the series fans love. Chun Li, Captain America, Strider, Mega Man X, Arthur, Thor, Rocket Raccoon, Captain Marvel, and Dante, are available for combat, but because of the structure: it’s a bit limited to the story.
There is no versus mode for us “play at home” E3 folks, leaving some things to the imagination or Youtube. A lot of SF/Marvel staples are still present, which still pegs the game as familiar. The game still allows you to tag, just with 2 man teams.There will probably be the Evo demo for competitive gamers with a nearly complete build.
Capcom’s approach to the controls is decent. The controls do feel familiar, but with the four button layout and easy assist: it is definitely accessible for new players. The game has come a long way since X-Men Vs. Street Fighter, but the 2 on 2 limitation feels more like a setback than a way forward.
Marvel Vs Capcom Infinite Demo falls a bit on expectations especially given how close we are to launch day. Capcom decided to take the in-house route and seems to be paying for it by releasing a demo that needs a bit more shine and polish. It’s a fighting game and sadly, Marvel Vs Capcom Infinite’s slice of the big pie is nowhere close to what I’d expect from even a PlayStation One variety demo disc. Loading times do feel a bit unnecessary, but it’s what we expected. It’s hard not to look the other way, but for what Capcom decided to bring: Marvel Vs Capcom: Infinite might not be the game we hoped for.