Flashback Friday – Legacy Of Kain: Soul Reaver

Starting today, every Friday I will feature a game from the past that had a significant impact on my childhood. The first game up is Legacy Of Kain: Soul Reaver

Legacy of Kain: Soul Reaver was released on the Playstation and Windows in 1999 and would later come out on the Dreamcast in 2000. It was developed by Crstal Dynamics and published by Eidos Interactive. Soul Reaver is a sequel to Blood Omen: Legacy Of Kain which came out in 1996.

Taking place 1500 years after the events of Blood Omen, Soul Reaver chronicles the journey of the vampire-turned-wraith Raziel (Bad ass name), lieutenant to the vampire lord Kain. Raziel is killed by Kain, but is revived by the Elder God to become his “soul reaver” and to exact revenge. Raziel shares this title with Kain’s sword, the Soul Reaver, which he acquires during the game. The game was generally well received by critics and praised for its intriguing gothic story and high-quality graphics. It was criticized for being simple and repetitive and ended with an unexpected TO BE CONTINUED.

The ending was thankfully redeemed in the sequel, and my favourite game of the series, Soul Reaver 2 in 2001. Two more games Blood Omen 2 (2002) and Legacy Of Kain: Defiance (2003) followed. Unfortunately since then, The Legacy Of Kain series has been rather quiet. A now cancelled sixth entry in the series, titled Legacy Of Kain: Dead Sun was set to be released by Climax Studios and Square Enix Europe on the PS4, PS3, Xbox 360 and PC but it looks like it will never see the light of day. Three years of work went into it, but was unfortunately axed in 2012 because it, “just wasn’t the right game, at the right time”. Well Square Enix, maybe now is the time?

I’d love to see a new Legacy Of Kain game on the new generation of consoles. For its time Soul Reaver was a technically and aesthetically outstanding. A 3D Metriodvania-style action adventure with no loading times, real-time shifting between parallel worlds, an incredible art style, and some extremely well-done voice acting and writing. It truly pushed the PlayStation to new limits.

The final stages of the game did get a little messy, though. Video sequences would show the main characters in unfamiliar locations, wielding power and moves that were not achievable in the game. Corridors would be walled off, and ledges would be just out of reach. The game was getting too powerful for its own good.

With no Legacy of Kain on the horizon, I guess Darksiders 2 and Dark Souls will have to fill the void.

If you’re curious to see what Legacy Of Kain: Dead Sun was going look like click the video below.

Hit me up on Twitter and let me know if you want a new Legacy Of Kain game or simply HD remakes of the originals.

Brock McLaughlin

Brock McLaughlin

Brock McLaughlin 🕹 🎮 Twitter @brockmclaughlin New Media (B)Rockstar. Blogger. Video Gamer. Podcaster at the Game Moose. UnBrocxer. Host/Producer at @comedygamers4u. Somewhat Charming.

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