I have very fond memories of Burnout 3: Takedown and when Danger Zone was announced I was cautiously optimistic. With EA leaving the series to die, it’s up to Three Fields Entertainment to save the day with their own version of Burnout’s Crashbreaker mode but does it recapture the glory days of wrecking cars in Burnout: Takedown?
Three Fields is made up of a couple of founders from Criterion Games, who developed Burnout, so Danger Zone should be in good hands. Unfortunately, you’re getting what you pay for with this game (17.49 CDN). It’s extremely barebones with little replayability.
Danger Zone puts you in control of an ugly white car with only one mission. Cause as much damage as possible much like Crash Mode in Burnout. Danger Zone calls it Smash Mode. Crashbreaker is now Smashbreaker and often not very useful. Steering the car through various simulations your goal is to create a pile-up, and hit both money tokens and explosive tokens which will allow you to rack up bonuses and explode your car causing even more damage. Upon exploding your ugly whip you can guide it through the air into the next section of traffic. If you do enough damage to earn yourself one of three medals you can move onto the next round.
There’s not much variety in the environments and the 20 short stages will all kind of blend together by the end. I found some of the missions a little too difficult but after a few tries (10-12 tops), I managed to clear the game in an afternoon. This isn’t a big or deep game but it did feel rewarding to progress albeit sometimes random.
At the end of every mission, win or lose, you’ll see where you rank on the world leaderboards. Letting you know how many attempts someone else made and how many points they got. I barely found myself cranking the top 1000 for most stages and I don’t feel inclined to go back.
Maybe after a few beers which is where this game shines. I had some boys over and cracked some cold ones and put this game on because of how easy it is to just jump in. It’s too bad it wasn’t more stunning to look at. A Co-op function would have been really nice for when you wanna compete against each other. This is a strictly one person game.
The thing that bothers me about Danger Zone is how it feels like a blatant cash grab that came together in a few months. There’s absolutely no music or soundtrack and a single car. All of the action takes place within a single open-floor ugly warehouse and is framed as a simulation so the road layouts can be changed without the need for new art assets. Nothing about this game screams beautiful. Much like a car crash itself.
I thought there would be some outside tracks or some variation in the game including unlockable or even customizable cars but what you see is what you get. If you don’t like the first level you aren’t going like the rest of the game. It’s a bummer because there’s so much potential here. This should be crazy balls to the walls, exploding car arcade game.
This is a barebones arcade game that is worth picking up on a deeply discounted sale and you really wanna blow up some cars, Burnout style.
Review Disclaimer: This review was carried out using a digital copy of the game provided by the publisher on a PlayStation 4.